In general we suggest using Clip Files to save object modifications because TGOs can't be modified in other programs after saving (as no other programs support TGO). You can always convert non-protected TGOs to OBJ again later, but using a clip file has the advantages of TGO (saving Terragen node network info, internal texturing, etc.), while maintaining the ability to access the standard format OBJ directly later. The only disadvantage to the Clip File approach is you cannot populate Clip Files easily, but you can always add a population and just replace the object maker inside of it with your clip file for a relatively easy workaround...
- Oshyan