Started by russe166, February 25, 2014, 10:16:32 AM
Quote from: russe166 on February 27, 2014, 11:55:50 AM(But I still wonder what is the difference between the noise of the function (Voronoi 3D diff scalar) and the noise from the Powerfractalv3?)
Quote from: Matt on March 03, 2014, 10:13:56 PMQuote from: Kadri on February 25, 2014, 07:53:37 PMI found an old post where Matt said this:"There is a bug in 2.1.18.1 which requires objects to have UVs if they are ray traced. If you render without ray tracing, your objects do not need UVs."http://www.planetside.co.uk/forums/index.php/topic,8557.msg91691.html#msg91691Probably not yet fixed.But it is still easy to use the powerfractal node when you UV map the object as you see.I thought I had fixed it in the very public release, v2.2. But it looks like the bug remained for opacity calculations only.I've fixed this now so it should work in the next TG3 release.Matt
Quote from: Kadri on February 25, 2014, 07:53:37 PMI found an old post where Matt said this:"There is a bug in 2.1.18.1 which requires objects to have UVs if they are ray traced. If you render without ray tracing, your objects do not need UVs."http://www.planetside.co.uk/forums/index.php/topic,8557.msg91691.html#msg91691Probably not yet fixed.But it is still easy to use the powerfractal node when you UV map the object as you see.