QuoteI often am trying one thing and by happenstance find myself somewhere else.
Yeah, me too. I think it is because Terragen is so open there is no way to know how exactly you can get from point A to point B in any given situation. It can feel like nothing is constant and there are no rules to guide us. After you spend a long time trying to make one specific thing, you easily loose sight of what you were after in the first place. This is why having a large and well maintained collection of clip files is so important I think.
All 3D work is so repetitive that doing things twice can become a torment.
Your image is still looking good though, man. Just have to sit there and tweak the hell out of it to get what you want.
I think there is at least one clip file around here for getting good ripples in sand, I haven't been able to find it yet though. It my be buried in a seemingly unrelated thread. I'm sure I remember that there was one shared though. Actually I was wishing that there had been one in the TG3 pack that came with the download before you brought it up. As far as I understand it they require either functions or an image map. My preference would be for procedural. But I saw an Image by Kadri that used an image map, and it looked pretty good.
If I bump into that thread I am trying to remember, Ill post the link to the ripples... If I'm even remembering right in the first place.