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Started by rcallicotte, July 05, 2007, 09:17:28 AM

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rcallicotte

I experimented using one tree and Reverse Primary Rays rendering.

http://www.renderosity.com/mod/gallery/index.php?image_id=1474985&member
So this is Disney World.  Can we live here?

Volker Harun

Almost cartoon like surfacing and atmospheres - has a good mood.
What is inverse lighting, by the way? ,-)
Volker

old_blaggard

Link for non-members, please -_-.
http://www.terragen.org - A great Terragen resource with models, contests, galleries, and forums.

Oshyan

Very cool perspective. I modified the link so that non-members can view. ;D

- Oshyan

old_blaggard

Ooh, nice job!  I really like the perspective, and you've done a fantastic job of capturing an eerie feel.  One of your best, in my opinion.  Oh, and Oshyan, how's fixing Ashundar going?
http://www.terragen.org - A great Terragen resource with models, contests, galleries, and forums.

rcallicotte

#5
Thanks Oshyan!

And thanks for commenting.   ;D

Quote from: Oshyan on July 05, 2007, 01:30:51 PM
Very cool perspective. I modified the link so that non-members can view. ;D

- Oshyan
So this is Disney World.  Can we live here?

rcallicotte

It's under the Render settings under the More Settings tab; I selected Do Reverse Primary Rays.  Wrong terminology on my part, but I believe it is inverse lighting.  Isn't it?


Quote from: Volker Harun on July 05, 2007, 10:03:10 AM
Almost cartoon like surfacing and atmospheres - has a good mood.
What is inverse lighting, by the way? ,-)
Volker
So this is Disney World.  Can we live here?

rcallicotte

Thanks OB.   ;D

Quote from: old_blaggard on July 05, 2007, 01:50:52 PM
Ooh, nice job!  I really like the perspective, and you've done a fantastic job of capturing an eerie feel.  One of your best, in my opinion.  Oh, and Oshyan, how's fixing Ashundar going?
So this is Disney World.  Can we live here?

Oshyan

"Reverse Primary Rays" is not the equivalent of "inverse lighting". It's an experimental feature that was implemented for certain specific situations that don't really apply anymore. Basically it "looks at the other side of objects". Your result is interesting given that this setting was enabled. It's potentially worth experimenting with, just don't expect to get "inverse lighting". ;D

- Oshyan