Hi mogn
These files you have been sharing seem to be a good way to learn about blue nodes. However, from my perspective, they seem more useful to users such as your self than to 'want to be' geeks like me.
perhaps if this (blue nodes and functions) is something you enjoy thinking about, you may also enjoy writing about? The file in this post looks a lot less structurally complex than some of your other shares. So what I am asking is, can you explain your intended use? I need a way that I can trust is 'correct' to think about how to use it. Then I can play with settings and make changes to see what happens.
What should I plug this clip into, and what are the intended results? How should I think about it, in order to make a creative use from it? If that makes sense? Frankly, there is just is not much discussion on this topic. People who understand it use it, and those who don't, take Valium
I have used clips with lots of blues. But all I did was plug it in, I even managed to reverse the effect. So I used a set of nodes to "clam" an effect. And was able to reverse the clamp from a high part of a terrain to a low land area. But I did not have much luck making any big changes. So what IM really asking here is just some talk that I may be able to glean some more understanding, is all, I guess
Whatever you feel like discussing. hopefully someone else will understand you, and between the two of you, I will understand better.
Just a humble request. Don't feel compelled if you don't have time, or don't like the topic so much
But right now all I understand about functions and blue nodes is that they are a way to tell TG to do things, that we don't have specific shaders for. Basically, they are a kind of simple coding language, where the language comes in chunks like sentences, rather than paragraphs or single words. Is that accurate? And these sentences are mathematical in nature, correct? If so, that is all I know.
Cheers for reading