exporting clouds as rough geo

Started by ragnoru, March 14, 2014, 02:38:04 PM

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ragnoru

I know it was not possible in tg2, but is it possible in tg3 to export the clouds as a geo?
What I am looking for is a plane with roughly the same displacement maybe there is work around.
I need this as a reference for the animator.
We are flying really close to the clouds and despite the fact that my airplane is flying on a straight line given
1) the curvature of earth
2) and the displacement of the clouds

I cant get a consistent distance distance between the clouds and the ariplane
Any help on getting some geo as reference will be really appreciated.
Aldo

Matt

#1
Would it help to have some geo with the planet's curvature, at roughly the average height of the clouds, even if the clouds themselves are not represented in this geo?

You could add a Displacement Shader to a planet to displace it up to the height of the clouds. The Displacement Shader could have a Constant Scalar node as its function input, and you'd use that to set the height of the displacement.

This could then be exported to an OBJ using the Micro Exporter.

You *might* even be able to use the cloud layer's fractals to drive the opacity of the surface, if you want to get fancy, and this way you might have a simple approximation of the positions of the clouds. Micropolygons with opacities below 0.5 would be ignored by the Micro Exporter. I think...

Matt
Just because milk is white doesn't mean that clouds are made of milk.

ragnoru

#2
Thank you for the Ideas!

Aldo

yossam


Oshyan

Very exciting, can't wait to hear more. :)

- Oshyan