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transforms and masks
transforms and masks
Started by mhaze, March 25, 2014, 08:04:16 AM
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mhaze
1k+ Member
Posts: 4,426
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transforms and masks
March 25, 2014, 08:04:16 AM
Firstly I could only transform a painted shader by using a vector displacement shader, a normal transform shader did nothing. That's ok but how do I get a decent mask from the vector displacement shader. .tgd atached any help gratefully received.
Dune
Fluent in Terragen
Posts: 19,850
Location: Netherlands
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Re: transforms and masks
#1
March 25, 2014, 09:07:35 AM
Last Edit
: March 25, 2014, 09:12:43 AM by Dune
I don't understand what you want to achieve; the painted shader IS a mask right now.
You need this?
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mhaze
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Re: transforms and masks
#2
March 25, 2014, 09:11:38 AM
But the colour when the disp to scalar nodes are used is broken up. I need to find a way to get smooth continuous colour
Dune
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Re: transforms and masks
#3
March 25, 2014, 09:13:07 AM
Just edited my reply...
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mhaze
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Re: transforms and masks
#4
March 25, 2014, 09:22:40 AM
Maybe I'm being totally obtuse but it doesn't solve the problem of masking after the painted shader is transformed. See attached
mhaze
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Re: transforms and masks
#5
March 25, 2014, 09:23:51 AM
Ignore the previous post the painted shader needs to be attached to both inputs of the displacement shader!
Dune
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Re: transforms and masks
#6
March 25, 2014, 09:28:27 AM
Glad you got it solved.
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mhaze
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Re: transforms and masks
#7
March 25, 2014, 10:29:27 AM
Cheers
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transforms and masks
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