Any one run into this

Started by bobbystahr, April 04, 2014, 07:42:00 PM

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bobbystahr

I was bored and just playing with stuff I'd never touched and decided to see what the Gradient patch does in the Compute  node.
The following is my results....have a play with the .tgd if you've not run into this before. Change the shapes of the SS shader, size of the patch etc.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

fleetwood

I did set the patch size to zero once inadvertently. The resulting textures turned out interesting. The render time goes way up.

http://www.planetside.co.uk/forums/index.php/topic,17686.0.html

bobbystahr

#2
Quote from: fleetwood on April 05, 2014, 12:20:22 PM
I did set the patch size to zero once inadvertently. The resulting textures turned out interesting. The render time goes way up.

http://www.planetside.co.uk/forums/index.php/topic,17686.0.html

well I moved it up to 200 from the default 20 and the replicants moved farther apart the larger the number...rendered quite fast IIRC.
EDIT well I checked the screen grab and that was 500

Cool visual pun in the linked thread, heh heh heh
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Dune

Patch size also has its implications for layers that use displacement intersection.

bobbystahr

Quote from: Dune on April 06, 2014, 03:20:30 AM
Patch size also has its implications for layers that use displacement intersection.

good to know...I'll mess around with that next.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Dune

The larger the patch size, the smoother the 'snow' will be, crudely stated.