Author Topic: Imported camera goes wild for 3 frames in any animation.  (Read 1208 times)

Offline AC5LT43R

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Imported camera goes wild for 3 frames in any animation.
« on: April 04, 2014, 07:29:57 AM »
Hey,

I've been doing some animations using an imported camera from 3DS Max via FBX and after rendering my 5th sequence I've noticed that there's always 3 frames where the camera seems to go "off course" and shake uncontrollably (with moblur enabled, the frame is a blurry mess) before resuming. Playing the animation in the viewport shows the camera moving just as it should, as does the curve editor. Rendering the single frame T3 renders how it should but whenever I submit the sequence to Deadline, it comes back with 3 dodgy frames.

Any ideas?

Edit: I exported the camera (originally exported from max to T3) back in to Max and checked the curve editor. Apart from the animations starting later (possibly to do with the FPS settings?) there are two points on the X and Y rotation where it goes all nuts, so I'm assuming this is what's causing the issue.

« Last Edit: April 04, 2014, 08:03:08 AM by AC5LT43R »


Offline AC5LT43R

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Re: Imported camera goes wild for 3 frames in any animation.
« Reply #2 on: April 04, 2014, 03:03:29 PM »
Cheers, I'll give it a go :)


Offline dorianvan

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Re: Imported camera goes wild for 3 frames in any animation.
« Reply #3 on: April 04, 2014, 03:51:39 PM »
Sounds like what happened to me with Max Cameras where rotation was used. Try this link: http://www.planetside.co.uk/forums/index.php/topic,16017.msg156157.html#msg156157
-Dorian

Offline Kadri

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Re: Imported camera goes wild for 3 frames in any animation.
« Reply #4 on: April 04, 2014, 03:53:50 PM »

That was the link i searched for Dorian :)

 

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