Exploring and Sleepy Mountain

Started by Aragon Speed, July 12, 2007, 07:04:15 AM

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Aragon Speed

I'm still practising with the tech preview, but here are the first two pictures I've done that I feel are worth showing off.

Exploring.
Sleepy Mountain

The first picture has an imported Boron Krait model from the Xtended Mod for X3: Reunion.

Comments and criticism welcome. ;)
'Sings we a dances of wolfs.
Who smells fear and slays the coward.
Sings we a dances of mans.
Who smells gold and slays his brother.'
Pagan saying.
Xtended Mod Website

rcallicotte

Like both.  The first one needs a little more detail on the forward terrain.

The second one reminds me of flying on a cool morning.  Great feel.
So this is Disney World.  Can we live here?

old_blaggard

The second has more in terms of realism, in my opinion, but with some more work on the foreground the first has lots of potential.
http://www.terragen.org - A great Terragen resource with models, contests, galleries, and forums.

Mavcat

Agree with calico and blaggard,on the first one the foreground needs more detail,and on the background on the left a bit more random population,it looks like crops now :p Second one is good,only you can see the different colors on the mountain,which makes it looks low-res :)

Aragon Speed

#4
Thx for the comments. The first picture was more an exercise in importing a large model. It should also have a ton of grass filling the gaps, but I haven't got enough ram for a population of that size yet (TG2 kept crashing with the grass turned on ;D ). It was also supposed to have someone walking up the slope toward the camera, but my model has 49 different textures and the multi-shader only allows the first 17 when trying to import it from an .obj. Don't know if the full version of TG2 will support more entries in the multi-shader, or if there will be a way to associate textures with model parts so you can use multiple multi-shader's. You can see all the textures in the node network, but any above the first 17 are just sitting there not attached to anything, and I don't know of a way to associate them with particular surfaces in TG2.

Quote from: Mavcat on July 12, 2007, 11:19:04 AMand on the background on the left a bit more random population,it looks like crops now

I agree. This population was perfect for the foreground, with grass filling in the 'bare earth', it was perfect for framing the ship and the person walking up the slope. I wanted to add another population to the background to fill out the starkness, but I ran into the 3 population limit of the tech preview. :(

Quote from: Mavcat on July 12, 2007, 11:19:04 AM
Second one is good,only you can see the different colors on the mountain,which makes it looks low-res :)

Not quite sure what you mean by that. If you mean the speckling and banding in the dark areas of the mountain (WOW you have sharp eyes ;) ), I have just seen it now that you have pointed it out. I have checked the orig .bmp and found it's not there, it must have been introduced when I converted it to .jpg. >:(

EDIT: BTW, does anyone know if TG2 will support full specular maps instead of the generic specular setting the tech preview has?
'Sings we a dances of wolfs.
Who smells fear and slays the coward.
Sings we a dances of mans.
Who smells gold and slays his brother.'
Pagan saying.
Xtended Mod Website

Mavcat

Well if you want,i can try to render it,2gb of RAM here :D

Oh,and try converting the .bmp in a program as photoshop,or irfanview,you can set the quality of the .jpg there :)

sjefen

I like the second one, but as old_blaggard said..... the first one has lots of potential ;)
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AMD Ryzen Threadripper 1950X
128 GB RAM
GeForce RTX 3060 12GB

Aragon Speed

Quote from: Mavcat on July 14, 2007, 12:54:20 PM
Well if you want,i can try to render it,2gb of RAM here :D

I scrape in at 768mb of ddr333 ::) . Thx for the offer of re-rendering for me, but it still wouldn't be finished without the figure so it's not worth the cpu cycles imo. ;)

Quote from: Mavcat on July 14, 2007, 12:54:20 PMOh,and try converting the .bmp in a program as photoshop,or irfanview,you can set the quality of the .jpg there :)

I used PS CS2 on max quality :o , that's why I didn't double check the quality b4 posting. :(
'Sings we a dances of wolfs.
Who smells fear and slays the coward.
Sings we a dances of mans.
Who smells gold and slays his brother.'
Pagan saying.
Xtended Mod Website

Mavcat

Quote from: Aragon Speed on July 15, 2007, 03:57:47 AM
Quote from: Mavcat on July 14, 2007, 12:54:20 PM
Well if you want,i can try to render it,2gb of RAM here :D

I scrape in at 768mb of ddr333 ::) . Thx for the offer of re-rendering for me, but it still wouldn't be finished without the figure so it's not worth the cpu cycles imo. ;)

Quote from: Mavcat on July 14, 2007, 12:54:20 PMOh,and try converting the .bmp in a program as photoshop,or irfanview,you can set the quality of the .jpg there :)

I used PS CS2 on max quality :o , that's why I didn't double check the quality b4 posting. :(
Weird,a max quality jpg with such colors ??? png <3