QuoteQuads are something I'd never run into or been able to create so I wasn't aware of that deficiency in PoseRay..what btw, is the advantage to quads...
Hi bobby. It depends I guess. But in my workflow I use sculpting and do that in MUd. Mud only takes quads. And in general (as I understand it) Quads sculpt better no mater what.
As far as I know, triangles cause issues in a lot of softwares, but quads can move between softs with less or no problems, again, as I understand it.
one reason I know is two triangles make one quad. So the geometry is less heavy with quads by one vert. So you see that in a huge model, you save space. I think thats right? Anyway. just make a square and see.
What is a max crack? You mean a pirate soft?
@J
Thank you for the clarification! I will skip it for now then, and just stick to what I have experience with.
@inkydigit
THANKS!
lol. I have been distracted by learning all the other aspects to this line of thinking. I had not gone back in and messed with your settings. I did copy your node tree and set up a shader tree of my own. But did not resize that , so had the same problem.