Author Topic: Knights (updated link)  (Read 15704 times)

Offline yossam

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Re: Knights (updated link)
« Reply #60 on: May 19, 2014, 07:51:16 AM »
Damn that's good.............. :)

Offline bobbystahr

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  • Turn, and face the Strange Ch Ch Changes...D Bowie
Re: Knights (updated link)
« Reply #61 on: May 19, 2014, 08:05:34 AM »
Damn that's good.............. :)

Double Damn...impressive
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Offline Dune

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Re: Knights (updated link)
« Reply #62 on: May 19, 2014, 08:27:20 AM »
Awesome!

Offline Hannes

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Re: Knights (updated link)
« Reply #63 on: May 19, 2014, 12:13:35 PM »
Next WIP iteration. (Still in underwear... ;))

Offline bobbystahr

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Re: Knights (updated link)
« Reply #64 on: May 19, 2014, 04:08:57 PM »
 8)
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Offline Nacer Eddine

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Re: Knights (updated link)
« Reply #65 on: May 21, 2014, 02:06:32 PM »
its will be very interesting if you do the rigging with biped, after that the caracter will be ready for animation
example :


Offline Hannes

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Re: Knights (updated link)
« Reply #66 on: May 21, 2014, 04:08:36 PM »
That's exactly what I did.

Offline Nacer Eddine

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Re: Knights (updated link)
« Reply #67 on: May 21, 2014, 05:16:13 PM »
wow, perfect. but i think after that terragen scene will be used only as background in 3ds max

Offline TheBadger

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Re: Knights (updated link)
« Reply #68 on: May 22, 2014, 02:21:19 AM »
This is some great stuff your doing Hannes.  8)

I never thought to make a model of my self! What a fun idea. although I don't like how I look in photos (see my avatar).
A 3d of me would probably make me self conscious. And then I would just end up having an affair with a slutty Daz3d girl.
It has been eaten.

Offline Hannes

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Re: Knights (updated link)
« Reply #69 on: May 22, 2014, 06:17:28 AM »
 ;D ;D ;D
Well, it's actually not myself as a 3d model. This guy is way better in shape than I unfortunately am :'(. I just used an image of myself because it fitted perfectly to the shape of the model's head. So I don't think, it's a narcissistic personality disorder ;)

Offline Hannes

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Re: Knights (updated link)
« Reply #70 on: May 24, 2014, 08:46:57 AM »
I have built the characters completely new from scratch (not finished yet) and have run a new cloth simulation, which is way more accurate and the belts fit better.
Still a lot of work to do, mainly texture work. The chainmail texture is quite distorted on the coifs, and as you can see on the attached image the texture of the back part of the tunic is black at the upper end.

Offline Dune

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Re: Knights (updated link)
« Reply #71 on: May 24, 2014, 03:55:31 PM »
I envy you for your modeling skills! Superb.

Offline Hannes

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Re: Knights (updated link)
« Reply #72 on: May 24, 2014, 04:02:19 PM »
Thank you, Ulco. Since I used a premade nude male mesh, there wasn't much fancy modelling needed. The most challenging activity was to not throw the computer out of the window when the cloth simulation was going wild ;)!

Offline Hannes

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Re: Knights (updated link)
« Reply #73 on: May 24, 2014, 04:08:37 PM »
A little update. I adjusted the coif's chainmail texture, fixed the tunic texture at the back and added some bump on the metal parts of the scabbard.

Offline yossam

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Re: Knights (updated link)
« Reply #74 on: May 24, 2014, 05:28:13 PM »
I'm impressed.................. :)