Knights' battle

Started by yossam, May 17, 2014, 06:00:38 PM

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yossam

I think maybe it has some normal problems...........I've run into this b4 with some models. Lighting also has some effect on it also.  :o

yossam

Thanks to Kadri for the guidance. Looks more like it's supposed to.  :)

Hannes

Yes, that's it!!
One last suggestion: if you'd create subtle small localised clouds with an ocre tint and a small noise scale to where the knights are fighting (the ones on the ground) you could simulate some dust to make it even more dynamic.

Dune

Yes, that's it. Great.

bobbystahr

Agree with the previous posts and also think a small localized cloud would add that lil touch of reality to the scene...
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

yossam

Dust in the wind................

j meyer

Nice.
And what was causing the problems and how did you solve them?
Might be good to know for others ,too,don't you think?

yossam

Recalculate normals in Poseray............... :o

j meyer

Aaah,interesting.
Hope it was a free model. ;)

bobbystahr

Quote from: yossam on May 19, 2014, 11:08:42 AM
Recalculate normals in Poseray............... :o

Ah ha...good to know...I've run into that and binned the model...
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist


otakar

Hey! Great project and even better update! Looks like something from a game promo shot. The only thing to make this better would be the addition of some details in the scene (some props).

Hannes


TheBadger

It has been eaten.