Hi
I am not sure how to finish for rendering in TG3.
I have models I made. They are not fully detailed yet. But my options seem to be 1) UV map and apply texture maps. 2) UV map and sculpt detail, then paint. 3) UV map (to some extent) then texture in TG with shaders.
1) Option one would be the most simple workflow I think. But I have to use bump or displacement, and that will lead to RTO on/off issues in TG. This is workable. But means ultimately that I may have to render each shot twice (on/off). It also allows me to use the lowest number of polygons.
2) Option 2 means I will get mad levels of details, Ill get total control over detail quickly and easily. But I will either have to use maps from my sculpt and have the same trouble as in option 1 (RTO on/off) OR, I can use the sculpt and color maps directly in TG. But this will mean huge files and a very slowed down working environment, especially when all models are in scene.
3) Option 3 is pretty user friendly I think. But I will get more randomness than I may want. And I will have to bring all parts of the Object rather than just one or to "combined" parts, in order to make sure that the shaders don't look the same on all parts of the model. This is OK, but If I have lots of models with lots of parts (and I do) then this will become a problem too. Also, if I want to use the models in other packages, then I have to color and detail them over again.
Yes here is yet one more repeated call for displacement with RTO on. But while we are waiting for that, what to do? I just can'y seem to make up my mind.
Here is a little more info.
I have one model of each model. I mean they are all high polly (relatively) for both close up and far shots. So no second version that is low detail for far shots.
*I think* that the best results in TG on models comes from doing a high polly model and then applying displacement fot even greater detail. So the maps from a sculpt over a already high polly base model. But I would like your thoughts on all this.
Someone just tell me what to do! I need a manager or somthing
Im doing all aspects of an entire pipeline and Im getting a more than a little distracted by all the details in workflow.
Thanks.