Experimenting with Vortex shader to make a storm cell cloud system

Started by Darknight, May 19, 2014, 07:13:50 PM

Previous topic - Next topic

Dune

If you have a cloud fractal taken through a vortex shader, you could try a transform shader after that, and rotate X or Z.

Darknight

Quote from: Dune on May 21, 2014, 02:39:42 AM
If you have a cloud fractal taken through a vortex shader, you could try a transform shader after that, and rotate X or Z.
Will try that. Do you have any idea about the functionality of the vortex vector node?
It's not who you are that matters, it's what you do.

Dune


bobbystahr

something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Darknight

So finally I got some time to play with this experiment again. This is where I am at. I am at my wit's end trying to make that vortex to funnel down a little bit. It looks too flat at the moment. Any bright ideas?
It's not who you are that matters, it's what you do.

Dune

Well, Tangled Universe just described a method for it, previous page.

Darknight

I tried that without much success. Will take a shot at it again. I guess my brain is just getting a little overwhelmed at this point though. But oh well, will try again.
It's not who you are that matters, it's what you do.