Hi Matt,
Thanks for your elaborate response. It's interesting matter.
I wasn't claiming TG does prioritize things, but that it looks like that it does.
It seems that it is dependent on some settings of which I was aware, but didn't know I had to crank them up that high to solve this particular problem.
So thanks for sharing this with us.
Honestly I don't think rendering 1800px twice the detail and twice AA is what one is willing to do if 3600px at the normal settings is faster.
So that was why I was refering to the old TG0.9x trick.
But you're right, to proof this you would need to perform that test.
At the moment I'm trying to create nice procedural granite textures with a very low coverage brighter grain. It's way too bright to my taste, despite using superdark colours. I'll give your principles a bunch of tries and see how it works!