Hi guys,
I'm getting very strange artifacts in my renders, when I'm close in with the camera (roughly 2-4 meters across frame) there is some sort of sampling issue? It occurs after the final prepass. Im using PF's all the way pretty much apart from my DEM. Ive tested each node and rebuilt the scene from scratch, yet it still keeps appearing, It seems to be distance from camera based.
See bottom of frame...
Test_38.jpg is displacement and shaders, about a meter or 2 from the ground
Test_39.jpg the same
Test_41.jpg is base colours and DEM only,
test_41a.jpg base colours only, no displacement or shaders
Any Ideas?
Thanks
Chris