Hut into the wild

Started by kalwalt, June 14, 2014, 07:14:01 PM

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kalwalt

 
Hut into the wild: another work in progress, i'm learning the plants and ground covering process, i think the image need more vegetation but i haven't so many xfrog models... grasss  is created with grass clump populations, It seems some part too repeat, maybe need to increase the amount of blades; my idea is to create a calm lanscape with a wood hut. :D
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archonforest

I think this is a very good start. I like the landscape alot. If you need more veggies just search on the forum and u will find some nice staff. Agree with the grass to fix. I would find another grass type and populate with that one.
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kaedorg

Very very good start.
I thing grass is a bit too clear, i would make it darker. Add more various small vegs.

Looking forward

David

masonspappy

Might also want to randomize the shading on the trees and grass a bit.

kalwalt

Thank you all for the feedback! I think i have to find the better way to spread the vegetations around the scene: i used  for the treees (fagus and betula) a painted shader, instead for the grass i used a map created with World Machine, ( also the hightmap ) an alpha map with height selection, but maybe a painted shader is sufficient  and let to adjust the visual distribution of the clumps.

to @archonforest yes, I have to search on the forum and on the xfrog page for some free models. I have xfrog 3.5 software but in DVD included there are not so many models. Another option for the second plane and the background is to use billboards ( that i have and i can create ).

QuoteI thing grass is a bit too clear, i would make it darker. Add more various small vegs.
to @kaedorg yes i agree with you, but the fact is i used two types of grass clumps, i need to undersatnd what of the two are to o clear.

QuoteMight also want to randomize the shading on the trees and grass a bit.
How can randomize it? what shader do you raccomend to use and where i can connect it?

Stay tuned!  :D
Walter
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kalwalt

Improved version: but the grass need yet more "substance", i would add some more trees ( i forgot that when i purchased TG3 was bundled some xfrog models...!), i'm fighting now with the limited resources of my pc ( the Ram) as i add more vegetations more difficult to change it, for example, changing ths singles pop. instances now is very difficult (or impossible), maybe it's time to increase my pc Ram!
I also need to add  a bump map for the hut texture, it lacks in realism.
Hard and fun works for the next days! :)
[attach=1]
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masonspappy

[quote
QuoteMight also want to randomize the shading on the trees and grass a bit.
How can randomize it? what shader do you raccomend to use and where i can connect it?
[/quote]

See attached. I used fake colors to give a better idea how the randomized color distribution work.
I think I originally got the idea from Yossam or  Chornor

kalwalt

thank's for the tips @masonspappy, i will try it! :)
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kalwalt

i have improved the grass and added more trees, I think that now is better but the grass maybe is a bit too high now... Not yet worked on the random colors for the leaves, but will do soon. I will add also a bit of flowers on the grass, it looks a bit innatural without.
[attach=1]
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masonspappy

I think this is a good improvement over the first image

archonforest

great improvement... ;)
what are those veggies at the front...looks like crops? I think they are pretty tall...hmm...
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kalwalt

#11
to @masonspappy i also think that is much better! :)

to @archonforest they are "Phragmites_dry" from the Terragen3 model presets, i left the default dim. should be the right dimension ( i supppose), intead the grass is a population of grass clumps.( i think i will need to decrease a bit) some particular of the hut are hidden now.
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kalwalt

And also i put some lilac and rose but are semi-hidden by the grass! :P
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kalwalt

I discovered that Phragmites may be very tall http://en.wikipedia.org/wiki/Phragmites, maybe i need to change with another one more appropriate....
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Hannes

Quite an evolution! The upper part of the image looks very good. Not quite sure about the phragmites. They are all perfectly straight, which looks a bit unnatural.
Anyway, even if the size might be correct, it's the overall impression that counts. Why not scaling them a bit down, until it looks correct.