Yes, Walter, I was referring mainly to the flowers in the center of the image, but I think the ones at the left are a bit too large as well.
For the color variation you only need to plug in a power fractal shader for example into the "tint diffuse colour" slot of the pop shader's colour tab. If you have a simple b/w PF it might be necessary to increase the Diffuse colour multiplier to 1.5 to keep the brightness of the population.
Are the trees in the foreground members of a population? If so, do the same here. Imho the trees are a bit too bight, so you could leave the Diff. Col. multiplier as it is.
There's a lot of great free stuff in the file sharing section. I'm sure you'll find some plants to add to the grass.