I tried something else, so here's the clue for this one; first give the ice a blue glow, then add cracks and another surface shader inversely masked by the cracks with a white and slightly luminous color. So the outer ice will be whitish, but the cracks remain bluish and luminous. Still have to fiddle to get the exact amounts, but we're used to that.
Now I have to find the perfect cracks, which is hard as well. Tried a x to scalar + sinus for some vertical cracks, but they're too even, even when masked by PF. Warped voronoi is nice, but the horizontal parts are not really needed. Ridged PF? Mmmm. I was just thinking of a combination of voronoi, warped by squarish blocks for some nice effect... have to experiment again.