As far as I can see your 2 negative displacement shaders do nothing, since they don't have any input on the right port to displace (negatively).
The port on the left is just to connect it into the network, it allows the shader to do something, but it needs some kind of input in that right triangle to actually do something.
You can indeed resize the cracks using a transform node, but be aware that this does not scale the displacement amplitudes along.
So best is to resize your noise function itself, along with the respective displacement settings.
When displacement is involved I do it like this, because then the ratio of scale to displacement stays clear to me and using a transform shader adds an extra variable to take into account.