Author Topic: Stone Age  (Read 13800 times)

Offline Dune

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Stone Age
« on: July 04, 2014, 02:44:56 PM »
A new work; stone age settlement near a swampy depression. It will have a lot of trees and shrub, as well as some folk doing their Stone Age thing.
First test (detail) of the sandy campsite; some tents I need to refine and first grasses. Idea is to make it a hazy sunrise, with vapor among trees and over swamp. It's looking great in my imagination, but I still have some problems to tackle (mainly the people).

Offline archonforest

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Re: Stone Age
« Reply #1 on: July 04, 2014, 03:04:40 PM »
Great start in "Dune quality". I am sure it will be another masterpiece. Pls keep post how it goes :D
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Offline Antoine

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Re: Stone Age
« Reply #2 on: July 04, 2014, 03:49:13 PM »
It looks already great,especially the water reflection and the grass part.

David.

Offline Upon Infinity

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Re: Stone Age
« Reply #3 on: July 04, 2014, 05:03:07 PM »
It's a good start.  I guess those tipis didn't give you so much trouble.
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Offline masonspappy

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Re: Stone Age
« Reply #4 on: July 05, 2014, 12:15:01 AM »
Looks like this could be fun to follow...

Offline choronr

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Re: Stone Age
« Reply #5 on: July 05, 2014, 04:03:01 AM »
A great start Ulco. I'm looking forward to following the evolution of your creation.

Offline mhaze

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Re: Stone Age
« Reply #6 on: July 05, 2014, 09:29:19 AM »
Nice start, looking forward to seeing how this turns out.  Just one thing I find the shadows cast by the grass distracting.
« Last Edit: July 05, 2014, 09:31:06 AM by mhaze »

Offline TheBadger

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Re: Stone Age
« Reply #7 on: July 05, 2014, 09:40:20 AM »
What is that grass Ulco? And where can I get some? Dose it come in more greens?
It has been eaten.

Offline Dune

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Re: Stone Age
« Reply #8 on: July 05, 2014, 04:16:58 PM »
It's just the internal grass clump, nothing fancy, and you can color it every way you want. I used the terrain colors through a transform world scale.

Here's some more tests. More woods will follow, so this empty horizon will be wooded. And I would like the shadows in the tent to be darker, but how?...

I'm not sure about the clouds and light yet; I think a morning haze would be nice...
« Last Edit: July 05, 2014, 04:21:10 PM by Dune »

Offline j meyer

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Re: Stone Age
« Reply #9 on: July 05, 2014, 05:07:38 PM »
"...And I would like the shadows in the tent to be darker, but how?..."

You could try a crop render without Gisd maybe.
Or a negative lightsource or spotlight.
Or Pshop.
Just some spontaneous musings.

Offline choronr

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Re: Stone Age
« Reply #10 on: July 05, 2014, 05:34:08 PM »
This is coming along very nice. Is the depiction of North America? I ask because of the Teepee tents.

I like what you do with the default grass; its dry color variations and clumping. In all that last, full view image is beautiful. From it, I would expect you will be making a number of different POV's. 

Offline Antoine

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Re: Stone Age
« Reply #11 on: July 05, 2014, 05:40:38 PM »
Great work again !

Offline bobbystahr

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Re: Stone Age
« Reply #12 on: July 05, 2014, 11:14:08 PM »
I agree  to trying a negative light...great start, heh heh heh...better than most of my finished images.
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Offline Kadri

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Re: Stone Age
« Reply #13 on: July 06, 2014, 01:55:43 AM »

Looks great Ulco.

Offline Upon Infinity

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Re: Stone Age
« Reply #14 on: July 06, 2014, 03:18:34 AM »
Lighting is easy.  Reduce the strength on surfaces in your GI.  Also increase GI detail.
« Last Edit: July 06, 2014, 03:50:28 AM by Upon Infinity »
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anything