Light of Heart

Started by sjefen, July 06, 2014, 07:59:51 AM

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sjefen

Hello,


It's been a while since I've posted anything here.

Recently a friend of mine uploaded his first entry on SoundCloud and he wanted me
to create the album art for his music. I never thought I would be using Terragen for
something like this, but he had some ideas for what he wanted in the image and
Terragen was the first thing that came to my mind so I thought, why not give it a try.

If you'r into electro music be sure to check it out here: https://soundcloud.com/liquid-dusk/light-of-heart


Regards,
Terje
ArtStation: https://www.artstation.com/royalt

AMD Ryzen Threadripper 1950X
128 GB RAM
GeForce RTX 3060 12GB

Dune

Very sophisticated cover!

sjefen

ArtStation: https://www.artstation.com/royalt

AMD Ryzen Threadripper 1950X
128 GB RAM
GeForce RTX 3060 12GB

masonspappy

Professionally done. Good job!

archonforest

Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

sjefen

Thanks guys. This one is already done and in use, but feel free to give me some feedback. I appreciate everything as I want to improve. This guy wants to continue using me for his album covers.
ArtStation: https://www.artstation.com/royalt

AMD Ryzen Threadripper 1950X
128 GB RAM
GeForce RTX 3060 12GB

archonforest

I do design CD covers for a DJ friend and you did great on this one. What I usually do is this. Listen the music and see what is the title. This is enough to get an idea. Usually I try to communicate with my artwork the same message as the title.
Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

Tangled-Universe

That's a very cool atmosphere :) Is it heavily post-processed or almost straight from TG?

Personally I don't really like the way TG renders reflections and recently I have consistently switched to rendering soft reflections for the water.
You may have a look and see how it works for your render here. I'd recommend to start with a softness of just 0.005 and 4 reflection samples (should be sufficient).

Cheers,
Martin

PS, In case you don't know how to set it up, but I think you do though: disable reflections in water shader, connect reflective shader in between water shader and lake object and set the reflections to be raytraced + the settings I suggested.

sjefen

Quote from: archonforest on July 07, 2014, 10:31:04 AM
I do design CD covers for a DJ friend and you did great on this one. What I usually do is this. Listen the music and see what is the title. This is enough to get an idea. Usually I try to communicate with my artwork the same message as the title.

Hi archonforest,

This is what I'm thinking as well. However it was not so easy with this title and also my friend had some request himself. So I did my best to meet his needs and added a little myself.


Quote from: Tangled-Universe on July 07, 2014, 10:32:41 AM
That's a very cool atmosphere :) Is it heavily post-processed or almost straight from TG?

Personally I don't really like the way TG renders reflections and recently I have consistently switched to rendering soft reflections for the water.
You may have a look and see how it works for your render here. I'd recommend to start with a softness of just 0.005 and 4 reflection samples (should be sufficient).

Cheers,
Martin

PS, In case you don't know how to set it up, but I think you do though: disable reflections in water shader, connect reflective shader in between water shader and lake object and set the reflections to be raytraced + the settings I suggested.

Hi there Martin,

The atmosphere is heavily post-processed. I had to do something with the colors  ;)

Regarding you're tip for the water, I have never tried that, but it sounds very interesting so I'll give it a shot and see what happens.



Thanks a lot for the feedback guys =)

Cheers
ArtStation: https://www.artstation.com/royalt

AMD Ryzen Threadripper 1950X
128 GB RAM
GeForce RTX 3060 12GB