I think either way these are already an improvement, isn't it

The water reflections are still a bit too sharp and reflective to my personal taste.
Perhaps a reflection softness of 0.002 may look a bit better.
On top of that you can add some colour to the water by using a surface layer.
If so, connect the surface layer before the reflective shader and give it a coverage of ~0.2 with a deep green colour like ~130, 40, 30
Then set the reflectivity of the reflective shader to 0.7-0.8
The water should now look a bit more murky and I think the softer reflections will aid in that murky swamp feel.
You can also make the water murky by using the volume density shading in the transparency tab of the water shader, but unfortunately that doesn't go well when shadows from surfaces are being casted into that volume.
As usual, if you're going to try some tests, then do it in little crop renders as rendering the water this way takes pretty long.
How did they compare by the way?
Cheers,
Martin