Started by 3DGuy, December 26, 2006, 07:49:58 pm
Quote from: 3DGuy on January 08, 2007, 05:28:44 pmMushroom forrest random generated inverted craters. After importing I applied a distribution shader and a powerfractal with a displace offset.
Quote from: king_tiger_666 on January 08, 2007, 05:39:17 pmThats original!!!... would like to see how you can constrain the bottom of the crater shaders like that
Quote from: mt_sabao on January 11, 2007, 08:28:07 amwow, the light and shading on the mech is awsome! and the node structure is a astectic work of art by itself