Promethian Esturary

Started by cyphyr, August 20, 2014, 06:10:57 AM

Previous topic - Next topic

choronr

Extreme creativity ...very good!

Dune

Great, Richard! Not meaning to spoil my enthusiasm about your renders, I do have 2 points; the arches being objects means they are rather 'lowpoly', which you can see. Perhaps you can try this with the displacable objects, shouldn't be very hard. And one tree species is very luminant.
Do more of these, they're terrific!

cyphyr

Quote from: Dune on August 22, 2014, 02:09:27 AM
Great, Richard! Not meaning to spoil my enthusiasm about your renders, I do have 2 points; the arches being objects means they are rather 'lowpoly', which you can see. Perhaps you can try this with the displacable objects, shouldn't be very hard. And one tree species is very luminant.
Do more of these, they're terrific!

Both are quite true and I nearly didn't post because of this.

The low poly'ness of the nearest arch ... I may have to re-model just the visible part by re-loading the top section into sculptris and possibly add some more vegetation.

The luminance of the trees, well that is probably down to the mixing of the layers in this case but I was trying to get round the "flatness" of the tone in the shadow areas of the trees. This is something I often have problems with and I am still searching for a decent solution.

Yes there will be more on these lines :)
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
/|\

Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

Hannes

Looks fantastic! Great idea!

j meyer

Composition wise I like them all.
What I don't like at all is the lighting.Too much light everywhere,but that's
a personaL preference of course.
From my point of view it should be more painterly.
Anyway,keep it up Richard!

mhaze

The last one is amazing.  Brilliant work.

TheBadger

#21
my favorite bit is how the light is acting on the right most structure in the last image. About in the mid area of the tower thing. I try and try to get that kind of play to fill a scene. Its not easy to get just whenever you want it. I would like to have that as the primary way to define a large number of shapes/object in a shot. A forest or something, but things inevitably end up blocking other things and I can't quite seem to get what I like.
Anyway, the light there make those displacements very tasty.
It has been eaten.

bobbystahr

I really dig the hanging vines. Trying to figure a way to do that effect in a Swamp Scene I'm struggling with...
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist