Some time ago I had inquired about exporting and importing cameras between Terragen and Maya but, in trying to decide what/if it's an efficient option now, I thought I'd ask a more specific question.
Has anyone written a tutorial on, essentially, the right way to export a camera from TG so that it will import to Maya without difficulty? Since with the right a version of TG it appears possible to animate a scene within TG so that it could be composited that with a scene rendered in Maya, I'm trying to get a grasp on the workflow and how simply a TG camera will import into Maya.
My confusion comes from reading previous posts about exporting/importing cameras that suggest it is difficult to accurately export TG cameras, either as FBX files that import to Maya perfectly, or .chan, which Maya cannot import anyway. Other things suggest you need to know to convert XYZ or ZYX, or play with the FOV, etc. The documentation suggests TG can export a .mov file but all the screenshots I've looked at show nothing but FBX or .chan. So I was curious to know if it is actually easy and practical to accomplish, and if perhaps there is a tutorial or step-by-step explanation of it that doesn't require many manual tweaks and jumping through hoops to get this to match well.
Thanks..