@Bigben: many thanks for the compliment.
@Volker: about the stacked fractals, yes, pretty much use ever increasing fractal sizes (down the line). In other words, larger fractals are broken up by smaller and smaller fractals up the line. That way that "fractal repetition" look is avoided. It works well with anything requiring fractal noise, which is what most of TG2 is about.
For example: It works really well for distant planets. The main fractal is nearly the size of the planet, but each gets broken up by fractals that are 50% smaller each time. So you still get a hint of each, based upon fractals down the line. Sorry to sound so confusing, but it really works out.