Object render quality

Started by archonforest, September 19, 2014, 11:54:33 AM

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archonforest

What settings are u guys/girls using? The ultra quality is I guess is only for close ups right?
Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

TheBadger

Well at least for sure its only for RTO off. Close up is relative.  ;)
It has been eaten.

archonforest

Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

yossam

#3
Ray trace objects.............. :)


The quality setting only works if RTO is unchecked.

archonforest

Quote from: yossam on September 19, 2014, 01:53:54 PM
Ray trace objects.............. :)


The quality setting only works if RTO is unchecked.
Thx Yossam :)
Then RTO gives better quality or the quality settings? Hmmm...hard question I guess...
Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

j meyer

RTO on or off is of importance for the question bumps or real displacement.
As for the quality take a simple tree object and make some test renders
with different quality settings and you actually see what's going on.
Topic has been discussed pretty often so the search function is your
friend here.

Oshyan

RTO gives better quality in almost all cases and is also *faster* in almost all cases (for equivalent quality). That's why we have it enabled by default. The only real benefit to non-RTO object rendering is that you can get "real" displacement on imported objects, whereas those same objects just get bump mapping (shading changes that simulate the same 3D effect of displacement on camera-facing surfaces, including shadows, but have no actual dimension) with RTO. Even with RTO disabled displacement is not always rendered that well on imported objects due to the underlying geometry of the object.

- Oshyan

archonforest

Thx guys for the input. Appreciate it ;)
Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd