http://vimeo.com/109146450(Oh boy, the Vimeo quality is awful!!
)
Something I wanted to do for a long time.
I had to rework a lot of things to make it work. For example when I started this animation I found out that the roadsign was actually floating one foot above the ground. I hadn't realized that before when it was only a still image (No, I won't give back my prizes!).
Then I had to animate the helicopters and created image sequences for the rotors. I replaced the glass (water) shader for the bottles by a regular shader with specular highlights because it made the rendertimes 30% longer, and you can hardly see them.
I used the GI cache to reduce GI flickering which worked quite well.
My own crits so far:
-Still some shadows popping near the fake stones. Probably because I didn't yet use the recommended quality settings for animations.
-The reflection of the water surface has some nasty artifacts in several frames at the edges of the blue cloud's reflection.
-The signpost has some disturbing moiree-like pattern when it comes into the FOV. There is no texture, no displacement, just a plain shader with specular highlights.
-The bushes near the road are actually animated (mesh displacer), but you can hardly see it. Maybe I have to increase the displacement value.
I'd like to see this in FullHD. I'll have to contact Ty of Pixel Plow since my Pixel Plowjob (
) Submit agent doesn't seem to work anymore, and I guess that the whole gathered file is quite large with object and image sequences and all the models. We'll see.