Author Topic: I want to believe! animated  (Read 12047 times)

Offline Dune

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Re: I want to believe! animated
« Reply #15 on: October 18, 2014, 02:42:08 PM »
But I wonder why a series of maps does work then. I've never done this, so it's pure theory.

Offline Hannes

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Re: I want to believe! animated
« Reply #16 on: October 18, 2014, 02:55:43 PM »
The texture only offsets when the transform shader gets different values than 0,0,0.
So using an image sequence is no problem, because it stays where it is.

Offline Hannes

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Re: I want to believe! animated
« Reply #17 on: October 18, 2014, 03:39:43 PM »
I found the solution.
(at the moment I am hitting my head against the wall)
It seems to be logical to animate the Y-axis in TG to get a vertical rotation. But in 3ds max the vertical axis is the Z-axis. I didn't know that the pivot orientation is imported as well. So what I did is check "position center" in the image map shader, offset the texture in the transform shader (using the X,Y,Z boxes the 3ds max way!) so that it's right in the middle of the disk and animate TG's Z-axis and voila: rotation without image sequence!
Thanks Ulco for setting me thinking. Anyway I'm a bit proud that I found it out by myself. ;D ;D ;D

Offline Hannes

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Re: I want to believe! animated
« Reply #18 on: October 18, 2014, 03:59:18 PM »
Although I have a headache now here is the result.
(the clip is a bit rough due to the compression settings I guess)

Offline Dune

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Re: I want to believe! animated
« Reply #19 on: October 19, 2014, 06:31:11 AM »
Yeah, great, Hannes! Good thinking!

Offline Hannes

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Re: I want to believe! animated
« Reply #20 on: October 20, 2014, 02:13:44 PM »
Something for the foreground.
Mesh displacer displacement animated and restricted by altitude constraint.

Offline Dune

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Re: I want to believe! animated
« Reply #21 on: October 20, 2014, 03:00:11 PM »
Bloody hell, that's nice! I really like that bufo bufo!

Offline j meyer

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Re: I want to believe! animated
« Reply #22 on: October 20, 2014, 03:08:08 PM »
 8) ;D

Offline Kadri

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Re: I want to believe! animated
« Reply #23 on: October 20, 2014, 03:12:15 PM »

Sweet :)

Offline Oshyan

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Re: I want to believe! animated
« Reply #24 on: October 20, 2014, 10:57:16 PM »
Haha! That's brilliant.

- Oshyan

Offline lat 64

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Re: I want to believe! animated
« Reply #25 on: October 21, 2014, 05:22:43 AM »
It looks like Hannes has a good solution for some things I was trying to get to work.
I don't have any post-work software except Adobe Photoshop. So, this was my solution to animating a ducted fan on an airship.
I made four separate copies of my model. Then I rotated the fan a tad on each model and rendered every fourth frame with each model. Model 1 rendered frame 1,5,9 …; model 2 rendered fram 2, 6, 10…; model 3 renderd in frames 3, 7,11…; and model 4 rendered in frames 4, 8, 12, ….

Much of my movie thing was crap, but the fan looks like it turning to me! :P

Russ

I'm a half century plus ten yrs old. Yikes!

Offline Hannes

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Re: I want to believe! animated
« Reply #26 on: October 22, 2014, 12:45:00 PM »
Looks good. Russ.

Here is a test of some more stuff. I decided to not touch the camera animation. I hope that in the end it will be OK.
It's a small resolution but 3MB.

Offline Dune

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Re: I want to believe! animated
« Reply #27 on: October 22, 2014, 01:00:05 PM »
Hilarious and very good!!  ;D ;D ;D

Offline zaxxon

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Re: I want to believe! animated
« Reply #28 on: October 22, 2014, 02:09:19 PM »
Oh No!  ;D! Very good!

Offline Kadri

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Re: I want to believe! animated
« Reply #29 on: October 22, 2014, 02:12:21 PM »
 :o  :)