QuoteDisplacement will happen along the normal of the underlying object (i.e. the planet or a model) without any displacement being applied
How does displacement happen "without any displacement being applied"? I don't understand the quote.
QuoteDisplacement only happens along the normal of the underlying object (i.e. the planet or a model).
This makes sense to me. if object means the surface of my planet... Does it?
but
QuoteThe displacement is scaled by the difference between the object normal and the surface normal. Displacement is reduced as the angle between the normals approaches 90°.
this part does not make sense to me.
What is the difference between " the object normal" & "the surface normal"? What is the object and what is the surface in a scene?
And why does the displacement not remain constant but only in the vertical? Or rather, I would expect that the displacement is constant, but limited to the vertical, and therefore, more visible as a slope reaches 90 degrees.
All quotes are from the wiki regarding the displacement shader.
http://www.planetside.co.uk/wiki/index.php?title=Displacement_Shader