Started by Hannes, October 17, 2014, 12:22:12 pm
Quote from: Dune on October 21, 2014, 03:33:45 amThat was my line of thinking, and yesterday I did a small experiment, but too short to see what's going on; using a vdisp shader (X displace) setup with minimum height and an X moving PF (for gusts of wind movement), taken through transform shader. I have to try again, as that opens good posibilities. If it doesn't work, maybe it can be made to work (Matt?), like the pop coloring.