Fall Valley 2

Started by Henry Blewer, October 22, 2014, 05:11:35 PM

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Henry Blewer

I have started rotating the grass textures along the x axis. 45 degrees and higher for drier grasses and 5 to 40 degrees for greener grasses, with less population density. This produces a nice matted look to the grass populations.


https://www.flickr.com/photos/njeneb/15579736996/
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

archonforest

Very nice render and the grass and stuff looks awesome ;)
Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

yossam

How, praytell, are you rotating the textures?  :o

Henry Blewer

Along the x axis in the object controls, not in the population controls. 45 to 65 degrees for dry grass and 5 to 45 for the green grasses. I make the dry grass dense 0.5 or 0.6 on the x y spacing. The greener grass I use 1.0 on the x y spacing. (In the population control)

Thanks for looking! And Amiga does RULE :)
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

archonforest

Quote from: Henry Blewer on October 22, 2014, 07:44:16 PM
And Amiga does RULE :)
Ohhh yes...the love that never ends :D

Otherwise thx for the tip. I saved it.
Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

TheBadger

Works great! Great to see you posting too.
It has been eaten.