Nice work so far, to say the least
I think the sense of scale would improve of smaller wave size and also some wind patches for added realism and interest.
What I also like about a lot of Icelandic scenes is the variation in colours. There's quite nice variation now with all the greens, but perhaps some more yellows or (gold) browns may work.
Difficult to explain, perhaps I should post an example.
Edit: Thinking about this part. I think there's actually too much coverage of the greens. How does it look when there's more exposed rock and grit and stones?Another suggestion is to make more use of the erosion patterns and their masks to do interesting things with terrain details and shading.
Is it WM erosion or TG erosion?
If it's TG erosion then you can duplicate the erosion node and set the mode to "difference (erosion field)" to extract a mask from the erosion.
If you're a nerd like me
you can also perform a subtraction of the displacement before and after erosion and derive the mask procedurally, allowing you to only deal with one erosion node. /nerd
Quote from: darthvader1 on January 20, 2015, 08:17:44 PM
No luck yet finding a better scene or POV. The big problem seems to be that my entire setup is based around a scene built at this particular distance from the main focus, aka the mountain, and that most of the other potential vistas do not look nearly as good due to scaling issues. Since the deadline is approaching I'm probably going to stick with the current POV with some minor alterations. I'm increasing the FOV and turning the camera a bit to the left to show more background mountains and to give the scene better rule of thirds proportions.
I often have the feeling, totally lacking any evidence, that many people use the default camera focal length and only move the camera around.
There's a lot you can do for sense of scale with camera focal length.
So perhaps there are possibilities you haven't considered yet, or may be you did?