Quote from: Dune on November 23, 2014, 03:48:49 AM
It is simple.
It is. But that merge shader masks the simplicity of what really needs to happen here.
I have a larger shape which is white the outside of which is black. 1 to 0.
If I have a smaller shape I want to subtract from a larger shape, then just use a Subtract Scaler function.
1-1 = 0
right?
Clamp 01, so no -ve influence down stream.
This is essentially what Photoshop blend layers are. Derivatives of + - / * of one thing with another.
Something I started to explore last year was using colour to + - * / what was underneath it, to try and see if I could get some sort of 'wash' effect. Colour building on top rather than replacing. You have to be careful, as things can easily get outside the 0-1 colour range. But it's a nice thing to think that I could describe some sort of feature that had an influence on another with colour.