Sub surface scattering again...

Started by Hannes, November 26, 2014, 06:42:58 AM

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j meyer

Don't know if anybody sees some benefit,but here are the merged
versions in comparison to translucency and water shader alone.
I used different settings,because I didn't remember,don't have
my work-pc online.
The other merge modes are more for the ones enjoying crazy results.

[attach=1]

Give me a shout,if you think it's not appropriate and I remove this
from your thread Hannes.

bobbystahr

Quote from: j meyer on November 28, 2014, 11:09:08 AM
Don't know if anybody sees some benefit,but here are the merged
versions in comparison to translucency and water shader alone.
I used different settings,because I didn't remember,don't have
my work-pc online.
The other merge modes are more for the ones enjoying crazy results.

[attach=1]

Give me a shout,if you think it's not appropriate and I remove this
from your thread Hannes.

Interesting results. I've saved this for reference.....
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Hannes

Of course this is OK, Jochen!! I started this thread, but it's DandelO's idea, so any idea is appreciated!! It's about improving this idea to something useful.

bobbystahr

Quote from: Dune on November 28, 2014, 05:59:55 AM
I'm now doing some tests to get the kind of water as in the painter's  paintings, with the default shader. And I'll show you  ;)

I've never doubted that Ulco, heh heh heh
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Hannes


bobbystahr

hee hee hee, good one Hannes. Think I'll watch some DollHouse while I wait.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Dune

It's not really interesting. The far sea is default shader+ translucency, foreground glass shader and some of the default shader's color as density. With the default shader alone, I couldn't get the water transparent like it seemed in the waves, which is probably logical. In the waves, the fish were probably just the shadows projected on the side of the curl.
Anyway, when you have a normal seafloor, you get strange bands in the water, here I disabled render surface in the planet.
I quit.

bobbystahr

Well I'm impressed. That's right up there with the best water yet.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Hannes


Hannes

...can also be useful as a skin shader.

(Surface layer with a coverage of 0.8 )

j meyer

Cool idea!
Is that a free model from ten24?

Hannes

Yes, it is. From time to time they offer something for free, and then after a while you have to pay for it. If you're fast enough, you can have a nice collection of free scans after a while.

bobbystahr

Very cool Hannes, and this thread is one of the best in a while. Real advancement without a version update....Love it.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

j meyer

Dam,must have missed this one.
Have all the free reference of that guy fortunately.

bobbystahr

Quote from: Hannes on November 29, 2014, 11:25:53 AM
Yes, it is. From time to time they offer something for free, and then after a while you have to pay for it. If you're fast enough, you can have a nice collection of free scans after a while.

good tip Hannes and j meyer, joined their mailing list and got an awesome Rams Skull.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist