1.) Thank you Oshyan!
2.) Done, Michael
3.) Yes, I'm proud, Bobby
4.) Glad you like it, Matt. The GI settings are quite high to produce a clean image (depending on the size - the smaller the image, the higher the settings have to be). For my Rudolph I used 5 for each GI cache detail and GI sample quality. Takes a bit longer to render, but it's worth it.
5.) Michael, I guess you have to ask a native english speaking guy what the right expression would be. I don't even know a german word for this (Jochen?
What would you say? Lichtdurchlässigkeit? Unterhautlichtstreuung? That sounds really weird!) Is there the expression
sub surface scattering in the real world?
I'd say it
looks visually correct, when you don't have the impression that something is wrong compared to reference images (photographs). Everything is faked here, so let's try to fake as good as we can.
6.) Ulco, I know he looks as if he had a lightbulb in his nose. I had no success yet to use a map alone without having the brighter parts of the map glowing constantly.
It's interesting that the "inner head" can be made invisible and even set to not casting shadows (!) for keeping the object from poking through accidentally, and still does his job. Sounds illogically, but as long as it works...