Then I made a custom gloss map to have another look.
The map the small pic in the center.
[attachimg=1]
Usually one would think 50% grey will remain 50% gray after an inversion,
but as can be seen in TG it is not.
Matt can you please tell us what TG does here?
I think I remember that the default shader multiplies the diffuse colour
with an added image or an added PF as function,for example.
So what happens here?
Anyway,this is very interesting,or better fascinating.
Last one is a comparison of Matt's and mine methods on the shaded model.
[attachimg=2]
Not that far apart I'd say.