Quote from: otakar on December 02, 2014, 02:01:35 PM
The holes are procedural? Rotated the SSS by x degrees multiple times? Just trying to understand.
1.The cliff is an image map rotated through a Transform shader 33 degrees around the X so that the Y of the image map points in the direction of the normals. Like looking down on it rather than stretched as it would be with an unTransformed Image map shader in a Planar projection.
2.The image started with 2 SS shaders and a Subtract Scalar with a smaller Circle subtracted from a Square.
This is all done in the Shaders Tab and the Displacement is supplied by a Bump Map of the grate map.
3.The SS shaders are also used as masks in the Distribution shaders of the various textures and populations.
If you like I can pack this up and post it for you to look at. You need my image maps.