Quixel Megascans

Started by rcallicotte, December 10, 2014, 03:46:33 PM

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rcallicotte

http://quixel.se/megascansintro

This CEO does not look old enough to drive a car and he is changing the face of virtual textures for games and films within the foreseeable future.
So this is Disney World.  Can we live here?

TheBadger

#1
My eyes hurt from all the awesome!

http://www.quixel.se/mega/Breakdown_Final.jpg
OK, when you see it all in parts like this, its pretty easy to understand. Still, doing is never the same I find... So I gotta ask if anyone here wants to try to get this in TG?
Seems to me based on the things that get posted in this forums image sharing, that it can be done (the link in this post).
It seems entirely a question of the displacements from the textures.

from the video in the OP link, you can get a lot done without doing a single test render. We need a materials preview window in TG so we can set up our objects/assets faster.

"3DO" is their free material previewer that comes with all their products. And i saw prices like $99. SO not to scary for the quality of the images they were showing. I am very interested in "MegaScans", but the page for that product still says "coming soon"...

I am still a lay person with all this tech, but this looks really approachable!

Thanks for bringing this up!

"Get NDO, DDO & 3DO now for just $99." I expect that the textures are whats going to cost. But they said they have price points based on the user; Studio vs. us, for example.
It has been eaten.