Thanks for the share. I will check it out. I went through I rebuilt everything last night and this morning. In fact, I couldn't sleep because my dreams were Power Fractal dreams based on settings and outcomes... lol I don't even know. Don't ask.
Anyways, waking up I had a new idea for mesh displacement and the algae. Goodbye slope constraints and favoring depressions. I am just going with a image shader mask. Cause all this just had me wracking my head. Going to take a look Dune, thanks a lot. You're a legend.
With the new image shader based on how water runs on a rock to provide algae sustenance looks a lot better anyhow.
As you can see, this looks a lot better then before by leaps and bounds. At least in my opinion. The moss looks quite natural, and the procedural rock texture I came up with in light of my friend bitching at me for releasing his is actually better then the original texture, so I am quite pleased all around.
What do you all think? Since it's based on a image map for the mask on the algea I was thinking of gathering an releasing for other people. Good idea? I want to help people learn as I am learning.