Make Straight

Started by TheBadger, December 14, 2014, 01:53:48 AM

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TheBadger

Hi,

I made this using image maps... Well one image map repeated.
[attach=1]

1) I want the tops of the rectangles to come out more so that the walls they make are vertical. I want the tops to come out about as far as the bottoms are now. But Now they conform to the slope of the terrain. I used an image map to make this, How can I keep that as the way I am working and also get more of a vertical face?!?

2) As I said the image map is set to repeat. Pretty simple and effective. The only real problem is that they repeat exactly the same. I have a distribution shader and a fractal break up attached to the image map shader that forms these stone walls. What else can I do to break up the repetition, but not the individual shapes? Perhaps so that every forth one is removed, or something like this?

I tried all I could think of. This image is as far as I could get it tonight. I am working from these photos in part: http://www.worldfortravel.com/wp-content/uploads/2012/11/Fjaðrárgljúfur-Iceland.jpg

https://www.flickr.com/photos/sindri-/3576133814/

Thank you for any help.
It has been eaten.

Dune

The only things I can think of to change the repetition a bit is indeed a warp effect, but not only by fractal warp, but also a warper and vector displacement + PF, where you have more control. Perhaps also a second set of the image map, with a transform shader attached to rotate it (or move), then merge using highest raise, see if that gives a nice result (theory), you'll have less valleys, but it might turn out interesting.
Regarding getting the slopes straighter; add a compute normal after the initial up displacement, and add a distribution shader with a soft minimum height at valley bottom (plus perhaps a masking PF for randomness), and pull through a displacement shader set to lateral. That should displace the higher altitudes along the newly computed normal to the sides, i.e. into the valley.

Oshyan

Just to note, the workflow Dune suggests is going to get you better results than trying to make any adjustments in your image map, so I'd definitely recommend trying it. Repetition is going to be very hard to convincingly remove, unless you never get any real overview of the terrain. You might be better off with some simple additional large-scale displacement.

- Oshyan

TheBadger

I think I can understand most of what ulco said. But I am not sure what you mean Oshyan " You might be better off with some simple additional large-scale displacement."

Meaning what? Dont do what I am trying to do? Large scale displacement of what? What is in your minds eye?
It has been eaten.

Oshyan

Additional large-scale *procedural* displacement to break-up the repetition.

- Oshyan