Thanks for the underwater scene.
I did this earlier :: I made an .OBJ object which was a plain cube, 1 x 1 x 1 in .OBJ units. I imported it into a Terragen job, and moved it past a fixed point on the lines around the camera, and thus the cube proved to be 1 meter long that direction. So it seems that 1 .OBJ unit is 1 meter in Terragen and about 100 inches (2.54 meters) in Poser.
In linear plane waves of one wavelength in deep water, particles near the surface move not plainly up and down but in vertical circles, forwards above and backwards below. As a result, the surface of the water forms not an exact sine wave, but a curtate cycloid with the sharper curves upwards. As (wave height) / wavelength increases, the wave shape becomes more like a cycloid, and when (wave height) = wavelength / π, the wave shape becomes a cycloid, with the cusps upwards. If something such as wind tries to make the wave any higher at that wavelength, the wave shape tries to become a prolate cycloid, which has a loop at its cusps, and the wave's crest breaks up into a line of foam commonly called a "whitecap" or "white horse". Likewise, in a mixture of waves of various lengths moving in various directions and long waves overtaking short waves, as often seen at sea, if at any time and place the resulting wave motion "goes prolate" and tries to make water go in a raised loop through other water, it cannot, and some of that wave's energy is used up in throwing up spray and foam.
In water waves, speed varies as square root of wavelength. Wave speed on deep water in Earth gravity is about 1.25 x square root of wavelength, in seconds and meters.