Working on a render that's 3600x3600. When I did a cropped full size test render I get weird errors in the rendering. I've attached an image of the close up render at full resolution plus an overall shot in case that helps at all. The scene so far is pretty simple. 5 fake stone layers into a surface child bit. That's on top of 2 surface layers to give the base ground shape.
The bucket size is set to 16x16 which matches up with the rough size and shape of the errors. I don't know if that makes a difference at all.
Anyone know what's going on and what the solution is?