Started by Anthony Appleyard, December 19, 2014, 05:51:03 am
Quote from: Dune on December 19, 2014, 09:21:47 am... Polygons: did you check 'use smooth normals' in the object's tabs? Otherwise it's just too low poly (for TG at least).
Quote from: Dune on December 19, 2014, 09:21:47 amInvert means black to white and white to black, not upside down.
Quote from: Kadri on December 19, 2014, 01:36:00 pmYou might not need to subdivide it maybe.Try the "Recalculate normals" , "Smooth" options in the "Groups" first.
Quote from: Kadri on December 19, 2014, 04:05:07 pmIf you don't want to share the model could you at least upload here the front part (for example) test it?