Quote from: Anthony Appleyard on December 20, 2014, 04:55:25 PM
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> The whole geometry of that model is totally outdated and you should really learn more about modelling.
Please, what in detail is wrong with it, apart from the n-gons?
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I think you'll understand that I can't go into every detail.This is not the place
for a modeling tut.And it would be quite a task to put into a few sentences
what took me years to find out.
But some hints and tips should be ok.
Avoid cube or brick like structures with only one polygon per side.
Define rims like on the propeller better.Things like that.
Model with your target software in mind.
Try to find out about the obj export of your modeler.
Does it export creased edges,for example? Not every modeler is
capable to write that into the obj file.
What kinds of parameters get over to your target application (TG)?
There are tons of tuts out there,try to catch up on box modeling
techniques.Grant Warwick has a few on general things,but you
need some experience in modeling to make good use of them.
Experiment a lot! Experience is your best asset.