Thanks for the quick replies. Yes, one key interest of mine would be, to export terrain noises for use with other engines, although
if I see great results with TG renderings, I might decide to do it the other way around - i.e. your way .
(Edited)
I just seem to be learning, that the Lwo Exporter and the Micro Exporter are supposed to be two different things. But in the Free version, in the Output/Sequence tab of the renderer, I don't see that 3rd entry, below 'Additional Output Files' , where I should be able to check a Micro Exporter. I only see an indented 'Create Subfolders' check-box, which is checked by default.
What I did find helpful though, was an idea from the forum:
Position the camera above the point of interest and facing down, and switch it to Ortho View.
Add a layer to the shader, which the terrain object already has. Make that layer a Distance Shader, and reverse the maximum distance and minimum distance color values, so that max distance is black. And set its mode to Z-planar, as opposed to spherical distance calculations.
Navigate to the one renderer, and either enjoy the height-map, or fiddle with the settings until the height-map is acceptable.
Now my only fear is that somebody might change the way the Free Version works, so that we'll need to pay for a higher version anyway.
What I do find though, is that if all I'm doing is to render the fractal pattern as a height-map, it can actually be a fairly boring one, and, this method gives me no obvious way to change the output pixel format rendered to. Even if I .TIF it, it stays an 8+8+8 bit pixel. The real advantage with some other formats, is that 16-bit monochrome format. Hence, there might be better solutions out there just to do that, and which might not be as expensive as a paid version of TG.
What I might dig in to though, is what sort of
amazing results I might be able to extract from TG as my rendering platform after all. It seems that the exporters are the only really interesting feature blocked, with Free.
Thanks again, and Merry Christmas.
Dirk
(Edited Again) I seem to have found a solution of sorts. Edit -> Preferences -> File Saving -> Render save format ...
Yay!