Blowing Grass

Started by scrambled2, January 05, 2015, 11:11:37 AM

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scrambled2

I was wondering what solutions and approaches that people are using for animating grass, or other plants in T3? Are they rendering out OBJ sequences from other pieces of software and populating with them? I am curious. Thanks!

choronr


WAS

Quote from: choronr on January 05, 2015, 11:14:44 AM
Check these out: http://www.planetside.co.uk/forums/index.php?action=search2

How rude can you be, annnnd GO!

If you search animating grass, you get nothing relevant. Animating objects is a mess.

Again, the search is too flawed to find relevant information. He's more likely to find his post. Lol

Anyways, here take a look at these resources bud through obscure searches for "wind"

http://www.planetside.co.uk/forums/index.php/topic,12191.0.html
http://www.planetside.co.uk/forums/index.php/topic,15184.msg147802.html#msg147802

choronr

Just wanted to wish you an early 'Happy Halloween': http://www.wasasquatch.com/ .

TheBadger

QuoteHow rude can you be, annnnd GO!

? ???
It has been eaten.

dandelO

I made this a while ago by animating a single object's shaders then using that object to populate.
Its method is in one of the above links,(that I think), would have been amongst the search results Bob has tried to link to in the first reply. I don't believe any rudeness was intended, just a mis-copied link, I assume.
Hetzen's method, also linked, involves deforming the object geometry, too, so, goes that step further. I think they should both be good starting points to begin with. :)

http://youtu.be/QFsdnokwOjE

choronr

Thanks Martin, your link is what I had in back of my mind. Glad you were here to find and relay it to us.

Oshyan

OBJ sequences are supported and can work well in some situations, but keep in mind there is no Offset functionality so if you Populate an imported OBJ sequence all the population instances will have the same animation. You can add some variation with rotation and size changes, and potentially also use the Mesh Displacer input on objects to help add some subtle variation, but it's tricky to get really well-varied results. You can also use the Mesh Displacer on its own for generally subtle motion (because larger motions look less realistic and are harder to achieve without discontinuity). It can work well on grass, dandelO's result above works essentially that way. But it is not that well applicable to some other object types.

- Oshyan

Dune

Yes Bob, good intentions aren't always welcomed  ;)

scrambled2

Thanks everyone for all the helpful info. Some great stuff here and it really helped out. I think I might actually hit my deadline!

WAS

Quote from: TheBadger on January 05, 2015, 02:47:00 PM
QuoteHow rude can you be, annnnd GO!

? ???

He just linked the search, and by searching for his question, you don't find much. Isn't much help. You need more obscure search keywords, and google helps better with that.

Dune

I'm not getting into this again, but we were used to nicer, more respectful ways of dealing with eachother. Which is the best way to get help anyway  ;)

Upon Infinity

Quote from: Dune on January 06, 2015, 02:22:58 AM
Yes Bob, good intentions aren't always welcomed  ;)

Wasn't there a road paved with those?  I can't quite remember where it led though...