Co-Ordinate system

Started by Ashley, January 14, 2015, 04:52:40 PM

Previous topic - Next topic

Ashley

Hi people,
I'm trying to line up height fields taken from geometry.
What i'm finding is that within Terragen I am able to match the dimensions of the original geometry via resising the height fields and setting the vertical limit.

The issue I run into is with the X and Z co-ordinates. When I use the same co-ordinates from an external app (Maya) I find within Terragen it doesn't line up.
I am suspecting it may be due to the fact Terragen is based on an actual globe and Maya is an infinite plane.

Any advise on the math of Terragen co-ordinate system, or how to resolve this would be rewarded with lollies :-)

Cheers

Matt

If the curvature of the planet is affecting the Y coordinate, go to the Displacement tab of the Heightfield Shader. Make sure that "Flattens surface first" is checked. Then to the right of "flatten surface first" there's a dropdown which defaults to "to Undisplaced Surface". Change this to "to Y = 0".

This shouldn't affect X and Z coordinates though. If it is, I will need to see more to know what's going on.

Matt
Just because milk is white doesn't mean that clouds are made of milk.

Ashley

The solution that has worked for me is to flip the X axis.
A negative X value in Maya translates to a positive X in Terragen.

Curious to know if this is how Terragen works by default?

Matt

X should be the same, but Z usually needs to be reversed.
Just because milk is white doesn't mean that clouds are made of milk.